Jul 22, 2007, 01:48 AM // 01:48
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#1
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Pre-Searing Cadet
Join Date: Jul 2007
Guild: GRE
Profession: R/Me
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New Guild Halls?
Will new guild halls and cape emblems be included with the release of GW:EN? The guild I belong to is considering changing guild halls and designing a new cape. We don’t want to continue this process if there will be new choices in the near future. Thanks.
Flyfisherman
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Jul 22, 2007, 03:25 AM // 03:25
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#2
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Nothing has been said with regards to either, however I would be surprised if there wasn't atleast 3 new halls, Norn, Charr and Asura
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Jul 22, 2007, 03:38 AM // 03:38
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#3
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Hold it!
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
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I wouldn't be surprised, although there is no mention of them.
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Jul 22, 2007, 04:58 AM // 04:58
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#4
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Frost Gate Guardian
Join Date: Apr 2006
Location: Australia
Guild: None. Being a loner X-Fire: matfei1
Profession: W/Mo
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I hope there will be a few more Guild Halls; None of them so far have really clicked with me... I'm hoping any new ones (if there are any) do.
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Jul 22, 2007, 07:28 AM // 07:28
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#5
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Academy Page
Join Date: Feb 2007
Location: south of somewhere
Guild: Dominion of Passi [PaSI]
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there has been no emblem contest since before nightfall, so it could be either anet will make them or no new ones
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Jul 22, 2007, 07:38 AM // 07:38
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#6
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Academy Page
Join Date: May 2006
Location: Washington
Guild: Archons of the Condemned
Profession: W/Me
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Nordic Hall FTW
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Jul 22, 2007, 09:39 AM // 09:39
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#7
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Banned
Join Date: Mar 2007
Location: EU
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How about a charr GH? that would be good.
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Jul 22, 2007, 10:53 AM // 10:53
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#8
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Ascalonian Squire
Join Date: Feb 2006
Location: Lisbon
Guild: Charter vanguard (CV)
Profession: E/Me
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yeah, i dont know they didnt say anything about it but i think its possible that they will add an norn, asura and charr GH.
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Jul 22, 2007, 12:27 PM // 12:27
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#9
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Pre-Searing Cadet
Join Date: Jan 2007
Profession: W/Me
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mhh i duno, maybe they will add some new...but i wouldnt count on that.
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Jul 22, 2007, 01:41 PM // 13:41
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#10
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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presearing-ascalon-type guild hall? I'm in
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Jul 22, 2007, 02:50 PM // 14:50
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#11
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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Quote:
Originally Posted by Miral
presearing-ascalon-type guild hall? I'm in
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It's called wizards isle
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Jul 22, 2007, 04:35 PM // 16:35
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#12
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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lol, I can't wait for new buggy halls with broken game mechanics and retardednesses to play in, things such as spores and getting stuck in weeping stone or the gayness that used to be Jade Isle.
YEA!
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Jul 22, 2007, 05:56 PM // 17:56
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#13
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Willow O Whisper
It's called wizards isle
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... shut up. lol see what you people do to me!! haha
well one with asura technology would be welcome
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Jul 23, 2007, 03:37 AM // 03:37
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#14
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Pre-Searing Cadet
Join Date: Jul 2007
Profession: D/
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I guess an asura GH would have asura gates in it. Norn, I am not sure.
Charr, homelands. And dwarfs, Thats called Frozen Isle.
Either way, sounds interesting.
Polymock king
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Jul 23, 2007, 04:03 AM // 04:03
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#15
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Krytan Explorer
Join Date: Aug 2006
Guild: Chaos Rising
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Quote:
Originally Posted by Draxanoth
Nordic Hall FTW
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Hell Yeah....it'll be a let down if they don't put in a Norn Hall.
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Jul 23, 2007, 06:26 AM // 06:26
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#16
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Pre-Searing Cadet
Join Date: Jul 2007
Location: West Sussex, UK
Guild: [LosT]
Profession: R/
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o yeah a norn GH would be wicked, not heard anything about it tho *fingers crossed*
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Jul 31, 2007, 02:37 AM // 02:37
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#17
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Lion's Arch Merchant
Join Date: May 2005
Location: PST
Guild: Heros of Titans Realm [HotR]
Profession: W/Mo
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I'm crossing my fingers for new guild halls too. I'm need a change of scenery.
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Jul 31, 2007, 03:10 AM // 03:10
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#18
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Desert Nomad
Join Date: May 2005
Location: Calgary, Alberta, Canada
Profession: W/
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well since they are stretching the limits of sub terrain levels and dungeons...
They should add some underground or "concealed" Guild Halls....the only one i can think of remotely similar would be the Dead Isle...
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Aug 07, 2007, 04:14 AM // 04:14
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#19
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Ascalonian Squire
Join Date: Jan 2007
Guild: Central Guard Alliance [CGA]
Profession: Mo/Me
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I'm hoping and praying that there will be some new halls. My ideas would require that they change npcs to suite each hall... wishful thinking on my part.
Some ideas could be:
Asurian themed:
Underground. Each party starts out in the base with a choice of 3 tunnels to choose from that take them anywhere from the flag stand or around to the opponents base. An ASURIAN thief accompanies gankers to pick the mechanic lock on the opponents base. Whoever controls the flag stand gains control over a golem that periodically strikes random targets to add to the pressure. VOD happens the same.
Norn themed:
Takes place in a gigantic forge. Wide open area to fight in (though there are random objects to hide behind from arrows etc). Each opponents npcs are in the wide open and not behind locked gates, but have their own base. Whoever controls the flag stand for 2 minutes, gain control over a "Forge master" a forge master is a hammer warrior to add additional pressure. The forgemaster spawns every 2 minutes to whoever gains control of the flag tower NOTICE: Each team can only control 1 forge master at a time. VOD happens normally.
Charr Themed:
Burn, baby burn disco inferno (oh wait a second here....)
Fire based. Takes place in an area similar to the Burning forest, although it has more of a constructed path for gankers to go around the back. A charr lurker accompanies gankers to pick opponents lock. Whoever controls the tower for 2 minutes gain control of 1 randomly spawned charr. Options are charr monk, ele, warrior, and mesmer. A team can control one at a time.
Well thats my ideas, I know wishful thinking and It would be alot of work to do, but hey its fun to think anyways.
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Aug 07, 2007, 11:00 AM // 11:00
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#20
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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I like the Asurian themed. I was thinking something just like it! xD
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